#ifndef EMOJIMODEL_H
#define EMOJIMODEL_H

#include <QObject>
#include <QSettings>
#include <QVariant>
#include <QVector>

struct Emoji {
    Emoji(const QString& u, const QString& s) : unicode(u), shortname(s) {}
    Emoji() {}

    friend QDataStream& operator<<(QDataStream& arch, const Emoji& object) {
        arch << object.unicode;
        arch << object.shortname;
        return arch;
    }

    friend QDataStream& operator>>(QDataStream& arch, Emoji& object) {
        arch >> object.unicode;
        arch >> object.shortname;
        return arch;
    }

    QString unicode;
    QString shortname;

    Q_GADGET
    Q_PROPERTY(QString unicode MEMBER unicode)
    Q_PROPERTY(QString shortname MEMBER shortname)
};

Q_DECLARE_METATYPE(Emoji)

class EmojiModel : public QObject {
    Q_OBJECT

    Q_PROPERTY(QVariantList history READ history NOTIFY historyChanged)

    Q_PROPERTY(QVariantList people MEMBER people CONSTANT)
    Q_PROPERTY(QVariantList nature MEMBER nature CONSTANT)
    Q_PROPERTY(QVariantList food MEMBER food CONSTANT)
    Q_PROPERTY(QVariantList activity MEMBER activity CONSTANT)
    Q_PROPERTY(QVariantList travel MEMBER travel CONSTANT)
    Q_PROPERTY(QVariantList objects MEMBER objects CONSTANT)
    Q_PROPERTY(QVariantList symbols MEMBER symbols CONSTANT)
    Q_PROPERTY(QVariantList flags MEMBER flags CONSTANT)

public:
    explicit EmojiModel(QObject* parent = nullptr)
        : QObject(parent), m_settings(new QSettings()) {}

    Q_INVOKABLE QVariantList history();
    Q_INVOKABLE QVariantList filterModel(const QString& filter);

signals:
    void historyChanged();

public slots:
    void emojiUsed(QVariant modelData);

private:
    static const QVariantList people;
    static const QVariantList nature;
    static const QVariantList food;
    static const QVariantList activity;
    static const QVariantList travel;
    static const QVariantList objects;
    static const QVariantList symbols;
    static const QVariantList flags;

    QSettings* m_settings;
};

#endif  // EMOJIMODEL_H
